#ifndef __CARIOU_LINARD_TEXTUREMANAGER_HH__
#define __CARIOU_LINARD_TEXTUREMANAGER_HH__

#include "texture.h"
#include <string>
#include <vector>
#include <iostream>

class TextureManager
{

    protected:

        std::vector<std::string> ids;
        std::vector<FTexture *>     tex;

    public:

        TextureManager();
        ~TextureManager();

        FTexture * addTexture(const std::string &);

};


#endif
